Magdala Mekonnen
Heir of Beacons / Witch of Ruins. Long-range artillery and siege specialist of the Shepherd House Titans — she marks targets with magical Light signatures that cut through any cover, then brings structural entropy to everything in her sightline.
Biography
Magdala's Claspect is built for range and permanence. Her Heir side — the Beacon — marks targets with a high-frequency Light signature that penetrates cover, invisibility, and distance. Once marked, the team can track and target through any obstacle. Her Witch side — the Ruins — inverts the Beacon's illumination into concentrated entropy: a destructive force that accelerates the structural decay of armor, shields, and buildings. Her Hex of Desolation is a beam of focused entropic energy capable of compromising the structural integrity of a barrier or building outright. Her passive Boon of Sight grants telescopic vision and the ability to see through low-level magical illusions. The cost is Ocular Strain. Her magic flows entirely through her eyes. Overuse causes Retinal Hemorrhaging and temporary blindness. She wears heavy-tinted specialist goggles at all times — to protect her sight from her own Beacon.
Faction
Shepherd HouseTwo things share this name: the school founded in Seattle in 1915 by Gentle and Charming Shepherd, and the magical team based there today. Both meanings are in active use.
Relationships
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jet — artillery and battery pair
GM Notes
Magdala's goggles are both a visual signature and a mechanical tell for how hard she's been working. The Retinal Hemorrhaging is a countdown: if she's been running the Beacon all session, her precision degrades exactly when the team needs it most. Natural pairing with Jet: Jet marks the target through Clarity and energy management; Magdala ends it structurally. They are offense-and-support compressed into two people.